IO4: Instructional Materials for Online/Hybrid Programming Courses
The fourth and final intellectual output (IO4) of the RECOM project aims to develop instructional materials for online/hybrid programming courses, focusing on optimizing learner performance and engagement. The need for technology-assisted formative assessments, especially during the COVID period, has driven the creation of innovative materials to enhance the learning experience.
Traditional summative assessments have limitations in online contexts, prompting the demand for formative feedback through connected classrooms, online quizzes, and video tutorials. However, there is a specific need for gamified video tutorials, e-quizzes, case studies, and mobile programming games to effectively assess learning outcomes and engage students in higher education programming courses.
The proposed instructional materials encompass 5 different video tutorials, each showcasing actual examples of programming languages. Additionally, 5 different e-quizzes, 5 different case studies, and 5 different mobile games will be developed to create a comprehensive and engaging learning experience.
All these educational materials will be integrated into the Web and Mobile Guided Virtual Programming Laboratory (VPL) platform (Intellectual Output 3), which functions within the Learning Management System (LMS) architecture. This integration ensures that the instructional materials become easily accessible to both educators and students through the LMS platform.
The instructional materials will offer gamified elements and interactive content, making learning more immersive and enjoyable for students. Gamified video tutorials and interactive content will create positive emotional responses, fostering a motivated learning environment. Students will have the flexibility to review course content using the materials, and educators can provide instant feedback through video tutorial activities.
The incorporation of narrative elements like experience points and levels will enhance course engagement and motivation. By analysing the success of in-classroom or after-classroom activities, educators can track student achievements and progress.
The instructional materials developed for online/hybrid programming courses, including the 5 video tutorials, 5 e-quizzes, 5 case studies, and 5 mobile games, are seamlessly integrated into the Moodle platform (Intellectual Output 3). This ensures their transferability and widespread use across different engineering courses.
In conclusion, IO4 focuses on producing innovative and formative instructional materials, encompassing gamified video tutorials, e-quizzes, case studies, and mobile games. These materials aim to optimize student performance, engagement, and motivation in online/hybrid programming courses. The integration of all educational materials into the LMS platform (IO3) ensures easy accessibility and utilization for both educators and students across various engineering studies.